Brawl - Ice Climbers - Subaction - AppealS
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Stats
IASA: |
None |
Subaction Index: |
0x1be |
Scripts
Main
GFX
- AsyncWait(30.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(40.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(50.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(4356)
- SyncWait(23.0)
- SoundEffect1(4355)
- SoundEffect1(1615)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
- AsyncWait(55.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 10 }